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Wootuz

Member Since 06 Sep 2007
Offline Last Active 06/24/14 07:13 PM
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Topics I've Started

Free 5 Days due to early issues.

01 May 2014 - 07:25 PM

We recognize that some of the launch issues—especially black market botting and spam, de-synced quests, and the disappearing bank slot bug—affected the early gameplay experience of a number of players. Fixing these problems required us to take the megaservers offline, costing players time in the game. In recognition of this experience and to show our gratitude to everyone who supported the launch, we are giving an additional five days of included game time to every ESO player who set up an active account prior to 8pm EDT Thursday May 1st and who are currently enjoying their 30 days of included game time. If you’re eligible to receive the five additional days, a confirmation will be sent to your account’s registered email address. For further details, please visit help.elderscrollsonline.com. This is a small gesture to show our thanks for being part of the ESO community while we work to make this extraordinary game and service even better.

As we end this first month of our journey together, we want to express sincere appreciation to our loyal fans. Be assured that we are working diligently to keep ESObalanced, stable, and fresh for veteran players. We’ve gotten through our launch month well and are heading towards our first update soon. After that, expect many more good things in ESO.  Thank you so much for your support and continued enthusiasm about the game—now I’m off to level my Nightblade.

- Matt

Source: http://elderscrollso...ay-1st?ref=home


Some great things on the horizon

01 May 2014 - 07:24 PM

Source Article:  http://dulfy.net/201...ama-transcript/

 

Summary

 

New Content/Features

  • Patch cadence is going to be update every 4-6 weeks with weekly patches currently to fix issues and get the service stable.
  • They all won’t be as big as the Craglorn one (with a complete zone and tons of other stuff), but they’ll all have a mix of new content and fixes/balance tweaks.
  • Achievements will unlock new dyes when dye system goes live
  • Chat bubbles will be introduced soon
  • Guild Store search function can cause issues but have plans to make it easier to find stuff
  • Guild Kiosk will be available at major cities with a seller vendor NPC. Guilds will be able to bid on each kiosk and the highest bid will have their guild store accessible to everyone who interacts with the NPC. Guild Kiosk lasts for 1 week.
  • More guild ranks and customizations coming this year
  • Justice system will involve players stealing/killing NPCs and incurring a bounty if they are caught. Guards will give you a chance to pay the bounty or kill you on sight if your bounty is too high. Players could also become guards
  • Thieves Guild & Dark Brotherhood will have their own skill lines but no time frame on when we can expect these two guilds.
  • No underwater content anytime soon
  • Spellcrafting – you can rediscover traditional Elder Scrolls school of magic – alteration, destruction etc. Also new frost spells.
  • Guar mounts coming soon but no timeline
  • Console information in the future
  • Planning to do housing but want to do it right, no time frame yet
  • No specific timeline for the guild tabards crests, but they are in the “sooner” end of the list.

Questing/Endgame

  • Quest achievement bugs will be fixed when Craglorn goes live (and given retroactively to players)
  • Plans to add new quests to existing zones
  • Having all the zones scaled to VR10 when you reach VR10 is an interesting idea we are looking at right now.
  • For the Veteran Content, we thought it was much better to allow players to experience all content with oen character than force them to roll alts.
  • You can go to Craglorn at VR1 but it will be hard since it is VR11 and VR12 monsters
  • Our plan for updates is that it will be varied in what sorts of gameplay is offered
  • We have talked about different rulesets for campaigns as well as having a dungeon experience which has PvP enabled.
  • With the raise of VR cap from 10 to 12, there will be new gear to craft but currently they do not require additional skill points.

Misc

  • There are some changes to heavy armor coming that will make you generate ultimate more quickly when playing defensively.
  • Yes, we believe werewolf is under-performing right now. Expect a few buffs to help offset this. In the short run, we’re reducing the ultimate cost of the transformation itself
  • No plans to increase the time between vampire stages at this time
  • Batswarm for Vampires will be fixed in a near future patch
  • Looking into adjustment (nerf) Standard of Might for DKs. No timeframe yet.
  • For patch 1.2, we are looking especially at helping to add flexibility to builds with some buffs to the lesser used abilities. For the nightblade, this includes abilities such as Master Assassin, Path of Darkness, Incapacitate, and more.
  • Adding racial type to the item popup window – yes we definitely agree with this.
  • Group phasing fixes is one of our high priorities right now
  • New content will be much easier to play together as a group
  • Roleplay phase we considered previously is too detrimental to server performance but we are looking at ways to accomplish the same goal.
  • Durability damage is a bit higher than we would like it to be in group situations like dungeons, the upcoming craglorn zone, and Trial content. In Patch 1.1, you’ll take significantly less damage in group situations (whether or not you have officially formed a party)
  • Mentoring system is something we are working on as part of “let players find each other more easily” initiative.
  • Different teams handling new content and bug fixes
  • SLI support should be available with Craglorn update
  • Full screen option is coming with Craglorn
  • As soon as we can move on from fighting service attacks from gold farmers and fixing stability and server load issues, we’ll move the EU megaserver over to its European hosting center. There’s no exact timeline for this at the moment, but it will happen when things settle down.
  • We aren’t changing the XP gains in PvE any time soon, but we are looking at PvP XP gains.
  • There is a possibility of adding a general discussion category on the forums, and it’s something we’re discussing internally to implement in the future
  • An ignore feature on the forums is also something we’re looking into, and hope to have that available for everyone pretty soon.

PvP

  • Better Leader Chevrons to direct players in PvP coming with patch 1.2
  • Vampire issues in Cyrodiil is something we are aware and some changes are coming next week
    • Fixed the bug where multiple Bat Swarms can be stacked on the same Vampire.
    • Reduced the movement speed bonus durring mist form to 30% (which makes it equivalent to the “Boundless storm” morph of Lightning form)
    • Reduced the Vampire ability cost reduction to 7% per stage
  • Pacing of the war has been as expected in some campaigns and not in others. We’re aware of the issues of population and scoring imbalances and working on adjustments in future patches. All that being said, the keeps are getting a bump in difficulty in the first patch which may slow down the rate of their individual capture times.
  • In the US, a lot of players are using the guest pass to join any fight they can find in the higher population campaigns. In the EU server however, players are continually sticking with their home campaigns. The guest pass timers and cost for switching campaigns is on our radar and we’re monitoring it daily to make sure we don’t negatively impact how players are playing.
  • For the first patch we’re doubling the amount of XP that players are worth. We will be watching this data closely to see if another increase is necessary.
  • We are also looking at adding more Kill quests for encouraging PVP hunting of enemy players.
  • Looking into increase VP rewards from Cyrodiil PvE quests.
  • We are adding a population underdog bonus in the first patch that will give the lesser populated alliances in a campaign triple the points for owning objectives in Cyrodiil as well as 10% more Alliance points. We’re also investigating additional campaign durations and rules that may limit campaign access based on levels.
  • Dark talons is currently bugged and can hit more targets than intended.
  • We are also setting up the Elder Scroll so that Bolt Escape cannot be used by its carrier.
  • For now there are no plans for new siege weapons or ammo types.
  • No plans for small scale pvp, dueling, battlegrounds at this time. Our efforts are focused on Cyrodiil.
  • Looking into infinite loading screens and large group freezing/glitching

April Feature Pack. Lots of good stuff

15 April 2014 - 03:56 PM

https://www.guildwar.../feature-packs/

 

New traits and free respecs.  Mega Server and more.


Lower level people there is no need to respec

12 April 2014 - 09:26 PM

Respec can be expensive.  Don't have skill point use remorse.  They are easy to come by.  The only big reason I can see to respec at low level is if you morphed a couple skills and actually want the other effect.  like 3+ bad morphs!

 

Play our your character.  Things change as you level.  You will get skill early that you may not use after a while, it's ok.  you can get a total of 300 skill points!   Take your time and save your coin.  

 

It is easy enough that if you don't like a weapon, to just start using another one and put points into it.  Again Skill points are easy and come often.  I found myself while leveling sitting on 4-5 skill points at some times because I couldn't decide were to put them.  It would happen OFTEN.  Now there were times were I was wishing for another point (to increase crafting mainly) as well.

 

Crafting? put point into it to make it easier until you max it out.  Then worry about respecing.  I'm planning to do one big respec and get rid of wasted points and maybe change some morphs.  I love some at some levels and wished i picked others at other levels.

 

Even at level 42 I'm still figuring out my "roll".  I try to level up as many skills as I can. Medium, Heavy, Light armor. I may not put points into them, but I want to make sure I have an option to later if I want to.

 

Just my take on it.  Don't be respec happy!

 

Also, don't forget to use the skill calculators.

 

http://esohead.com/calculator/skills

 

 


Have Screenshots?

09 April 2014 - 10:52 AM

Hey everyone. Do you have a cool screen shot you want to share? Awesome landscape pic? A selfie of your epic toon? Post them here and I'll make sure they end up in the Gallery.